Card index of outdoor games for preschool children. Card index of sports exercises and outdoor games for children of senior preschool age, sports games, senior group in preschool

  • 10.01.2024

Junior preschool age

“Roll the ball into the goal!”

Target:

Rules: Take turns rolling the ball so it goes into the goal

Progress of the game: Children sit on chairs. A gate is made in the middle of the playground (the teacher places two chairs). Opposite the gate on each side at a distance of 1 - 1.5 m, draw a line. The teacher calls one of the children to one of these lines, stands opposite the child on the second line and rolls the ball through the goal. The child catches the ball, rolls it back to the teacher and sits down. Then the next child comes out. The game ends when all children have rolled the ball over the goal.

Benefits: Gates

Location: In the gym of the preschool educational institution

Complication: Children must roll the ball with one hand

Literature:

Junior preschool age

“Bring the ball!”

Target: Teach children to throw with one hand from behind the head

Rules: Catch up with the ball and throw it as far as possible

Progress of the game: Children sit on chairs placed on one side of the playground; a line is drawn at a distance of 2-3 steps. The teacher calls 5 - 7 children who stand on a line at a certain distance from one another. A teacher stands next to them with balls in the basket according to the number of children called.
To the words of the teacher: “One, two, three, run!” and throws all the balls from the basket forward. Children run after the balls, each catches up with a certain ball, catches it, approaches the teacher and puts the ball in the basket. Then the children sit down in their places. The next group of children comes on line. The game ends when all the children bring the balls to the teacher.

Benefits: Chairs according to the number of players, balls of small diameter

Location: In the gym of the preschool educational institution

Complication: Children should throw alternately with their right and left hands.

Literature: O.E. Gromova. Sports games for children. M. 2009.

Junior preschool age

"Pass the ball"

Target: Prepare children's muscles for such a basic movement as throwing from behind the head

Rules: Pass the ball in the indicated direction

Progress of the game: Children stand in a circle with their teacher. The teacher has a large colored ball in his hands, he raises it up and says: “Yana” (his name), turns his body to the right or left (by agreement) and, handing the ball to the child, says her name (for example, Andrey). The child who receives the ball raises it up, says his name - “Andrey”, and, passing the ball to his neighbor, says his name - “Seryozha”, etc. The game ends when the ball reaches the teacher again.

Benefits: Big colored ball

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, the ball is passed in a different direction.

Literature:

Junior preschool age

"Ball Chicken"

Target: Teach children horizontal throwing (rolling) with two hands Rules: Catch up with the ball and throw it as far as possible

Progress of the game:

Children sit on the carpet in a semicircle. The teacher stands at a distance of 1 - 2 m from the children and rolls the ball to each player in turn. Children catch the ball with both hands and roll the ball back to the teacher.

Benefits: Ball

Location: In a group, preschool gym

Literature: O.E. Gromova. Sports games for children. M. 2009.

Junior preschool age

"The small ball catches up with the big one"

Target: Prepare the muscles of children for such a basic movement as throwing with two hands from below

Rules: Pass the balls in the indicated direction with both hands between your legs

Progress of the game: Children stand in a circle. The teacher stands next to them and gives a large ball to the child who is standing on the right side. Children pass the ball around in a circle. When approximately the fifth child has the ball, the teacher gives the children a ball, but a small one. The children also pass it around. The game ends only when the teacher has both balls. The teacher marks the children who passed the ball correctly and quickly. When repeating the game, the teacher gives balls from the left side.

Benefits: One big ball and one small ball

Location: In the gym, preschool group

Complication: When the game is repeated, the balls are passed in a different direction

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

"Hit the object"

Target: Teach children to throw alternately with their right and left hands from behind their heads

Rules: Hit the target

Progress of the game:

Children sit along the room. A circle is drawn in the center of the room (1.5 - 2 m in diameter). Place a box (40 cm high) in the middle of the circle. Place two balls or two bags (filled with squeaks) in the box for each child. The teacher takes 4 - 5 children who approach the box, take two balls each and stand on the line of the circle at a distance of 1 m from the box and at a certain distance from one another.
At the “one” signal, the children all throw the balls together with their right hands into the box (target). At the signal “two” they throw the balls with their left hand. The game ends when the children throw two balls each.

Benefits:

Location: In the gym of the preschool educational institution Complication:

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

Target: Teach children to throw alternately with their right and left hands from behind their heads

Rules: Catch up with the ball and throw it as far as possible

Progress of the game:

Children sit on chairs at a distance of 1-2 m from this line. The teacher places two bags of the same color on the line in advance for each child (the weight of the bags is 100 - 200 g). Children who are called by the teacher (you can call 5-4 people), taking a bag in their hands, stand on a line at arm's length from one another. At the teacher’s signal, the children throw the bag forward with their right hand and the second with their left.
The teacher marks the children who threw further. Children pick up the bags and put them in their places. Other children throw bags after them. The game ends after all children have taken part in the game. Location: In the gym of the preschool educational institution Complication: Children should not just throw, but hit a large target

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

“Hit the hoop!”

Target: Teach children to throw alternately with their right and left hands from behind the head, developing accuracy

Rules: Hit a vertical target - a hoop

Progress of the game: Divide the children into columns and seat them at opposite ends along the room. Place two targets (vertical) in the middle of the room. Before each target, place two bags (weighing 150 g) on ​​the line. The distance from the target to the line is 1.5 - 2 m. Children from two columns come to the line, take the bags in their right hand and, at a certain signal from the teacher, “one”, throw the bags at the target. Then they take the bags in their left hand and, when the “one” signal is repeated, they throw the bags at the target with their left hand. Then the bags are collected and placed on the line, sitting in their places. The teacher notes which of the children hit the hoop. Then the rest of the children from both columns go to throw, etc. The game ends when all the children throw the balls at the target.

Benefits: Two bags of the same color, for each child, weighing 100 - 200 g

Location: In the gym of the preschool educational institution

Complication: Children must throw the bags with their eyes closed

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

“Who should I roll the ball to?”

Target: Teach children horizontal throwing (rolling) with two hands

Rules: Knock down rolled cubes with a ball

Progress of the game: Children are divided into four groups. Each group is given a specific color: red, green, blue, yellow. There is a line drawn in the middle of the court on which there are two balls for each child. At a distance of one meter from this line, a second, parallel line is drawn, on which the cubes stand (at a distance of 10 - 20 cm from one another). When a flag is raised by the teacher, for example, red, the children, for whom the teacher has assigned the color red, take the balls in their right hand and stand in front of their cubes. At the teacher's signal "one" the children roll the balls in the direction of the cubes, at the signal "two" they roll with their left hand. The teacher marks the children who hit the cube. Children collect the balls and place them on the line, then sit down in their seats. When a flag of a different color, for example green, is raised, children whose color is green come out and the game continues. The game ends when all groups of children have rolled the balls to the cubes. The teacher marks the group of children who had more hits and knocked down cubes.

Benefits: Ball, cubes

Location: In the gym of the preschool educational institution

Complication: A competitive moment between teams will be introduced for a while

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

"Two Balls"

Target: Prepare the muscles of children for such a basic movement as throwing with both hands from behind the head

Rules: Pass the balls in the indicated direction with both hands above your head

Progress of the game: Children stand in a circle at arm's length from one another. The teacher gives two balls to the children standing next to each other. On the “one” command, children begin to pass the balls over the top, one on their right side, and the other on their left. When the balls meet the children who are standing next to each other, these children go to the middle of the circle, throw the ball at the target, catch up with it, with the ball they approach the children who are standing nearby in the circle and give them the ball, and they themselves stand in their places. Game continues. The teacher marks the children whose ball never fell when passed to another.

Benefits: Two balls of the same size

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, the balls are passed in a different direction.

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

"Disc Throwing"

Target: Teach children the technique of throwing into the distance with a turn, developing accuracy

Progress of the game: Place the children in a line in front of the line. Place several cardboard disks on the line in front of each child. At the signal "one!" Children throw discs with their right hand as far and as quickly as possible. At the signal "two!" children throw discs with their left hand. The teacher marks the children who completed the task better.

Benefits: Several cardboard disks

Location: In the gym of the preschool educational institution

Complication: When repeating, children must throw the disc to knock down the toy

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Roll the hoop to the flag”

Target: Teach children horizontal throwing (rolling) alternately with their right and left hands

Rules: Roll the hoop to the flags without ever dropping it.

Progress of the game: Children are divided into 3 - 4 columns. There is a hoop on the line opposite each column. The first of the columns go out onto the line, take the hoops and stand in the starting position: the hoop and left foot are placed on the line, the fingers of the left hand lightly support the hoop, the stick is a pusher in the right hand. At the teacher’s signal “one!” children roll hoops towards flags that are installed on the opposite line (at a distance of 15 - 20 steps). The one whose hoop never falls on the way to the flag wins. The game ends when all the children roll the hoops to the flags.

Benefits: Hoops, orientation flags

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, a competitive moment is introduced between the teams for a while, hands are changed

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Get into the hole!”

Target:

Rules: Get into a hole with a chestnut

Progress of the game: The children are divided into 2 groups. A child comes out of each column and stands on a line. There are 5 holes made in front of the child (15 cm in diameter, the distance between them is 0.5 m). The pits are located in one row and numbered in a certain order. The child stands at a distance of 0.5 m from the first hole. The teacher says the number of the hole, for example 2, and two children throw a chestnut into the named hole - first with their right hand, and then with their left. Then the next pair comes out and throws chestnuts into another hole, for example 4, etc.
The game ends when one of the columns scores a certain number of points, for example 10. At the end of the game, mark the column in which the children scored the most points.

Benefits: Chestnut fruit, shoulder blade

Location: At the preschool site

Complication:

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Hit the ball!”

Target: Development of the eye, marksmanship, accuracy with the throwing and right hand

Rules: Get into a hole with a chestnut

Progress of the game:

Children sit on one side of the playground. In the middle of the court there is a table, along the edges of which there are large balls. Children in pairs go out to the line (at a distance of 1 m from the table), where small balls lie opposite large ones that lie on the table. At the teacher’s signal: “Get ready!” children raise the balls to the signal “one!” throw them at large balls, trying to knock them off the table. The child who hits the ball with his right and left hand wins.

Benefits: Large and small balls according to the number of children playing

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, a competitive moment is introduced for a while between the participants

Literature: O.E. Gromova. Sports games for children. M. 2009.


Changing positions

Target: memory development.

Number of players: 6—25

Rules and main content: A driver and coordinator are selected from among the participants. The rest of the players disperse around the room and take some poses. The driver tries to remember the location and poses of all the players for several minutes. After this, the driver turns his back to the other players, and they make several changes in their positions. The coordinator's job is to keep track of how many changes have been made (the total number of changes must be agreed upon before the start of the game) and remember these changes. After the players' movements are completed, the driver turns around to face the players and tries to name all the changes.

To change positions, you can use the movement of players around the hall and changes in their poses.

Complication options: The difficulty of the game can be varied by changing the number of players from 5 to 20 and the number of changes from 3 to 10.

New purpose of the item

Target: memory development

Number of players: any

Required benefits: any items

Main content: The guys are sitting in a circle. The presenter launches some object (an old iron, an umbrella, a pot, a bag, a newspaper). Everyone comes up with a new purpose for this item. For example, an iron can be used as a weight or a tool for cracking coconuts. The winner is the one who comes up with the most incredible uses for this item.

An object can “walk” in a circle while new purposes are invented for it.

Complication options: in accordance with the new purpose, come up with a new name.

Simulation of actions

Target: memory development

Main content: Cooking soup. Show: You wash and dry your hands before preparing food. Pour water into the pan. Light the gas stove burner and place the pan on the burner. Peel and cut the vegetables, pour them into the pan, add salt, stir the soup with a spoon, and scoop the soup with a ladle.

Show how to carefully carry a cup filled with hot water. Imagine and show: you lift a hot frying pan and pass a hot potato around.

Complication options: make mistakes in sequence; come up with more complex topics to imitate.

Let's invent

Target:memory development

Number of players: any

Required benefits: a set of objects of different shapes (sticks, ball, ring, boxes, cylinder) and cards depicting different objects of a certain shape - mirror, pencil, egg, apple.

IMPORTANT! the images in the pictures should be similar to the objects. For example: a pencil, a fishing rod, a needle, a knife - similar in shape to a stick; vase, glass, thimble - a hollow cylinder.

Main content: children (or a child) sit in front of the table, each with a set of objects. An adult sits opposite him, he has cards with pictures. An adult shows cards one at a time and asks:

Who has an object similar to this pencil?

The child with the stick answers:

And receives a card with a picture of a pencil.

Complication options: Children have cards with pictures, and adults have different objects.

Children from 5 years old can play this game independently and without pictures, imagining what this or that object might look like.

Movement

Target: memory development

Number of players: two

Main content: Two players draw a zigzag line for themselves on the floor or ground. One player draws a line for two meters, the other continues this line for another two meters. They can study it for a few minutes to remember it better. And after that they must walk along it from end to end backwards. One moves along the line, and the other counts how many times he goes beyond the line. Then they change roles.

Rules of the game: don't go over the line.

Complication options: walk the same distance against time.

Chain of actions

Target: development memory, an exercise in sequence of actions.

Main content: The child is offered a chain of actions that must be performed sequentially. For example: “Go to the closet, take a book to read, put it in the middle of the table.” If he gets confused, he puts down a forfeit.

Rules of the game: maintain consistency.

Complication options: performing actions with eyes closed.

Who where

Target: memory development

Number of players: ten or more people

Main content: The players stand or sit in a circle, the driver is in the center. He carefully examines the circle, trying to remember who is standing where. Then he closes his eyes and turns around his axis three times. During this time, two of the players standing next to one change places.

The driver’s task is to point out those who are out of place. If he is wrong, he remains the driver; if he guesses correctly, the specified player takes his place.

Rules of the game: do not prompt the driver.

Complication options: more than two players change.

Repeat

Target: memory development

Number of players: any

Main content: Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.

The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn.

A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Rules of the game: do not repeat yourself when showing your action.

Complication options: When the whole team has finished showing, the game can go on for the second round.

Echo

Target: memory development, exercise in sequence of actions.

Number of players: seven or more people

Required benefits: ball

Main content: Players memorize a simple, funny poem. Mastery is checked: the driver reads the first half of each phrase, the players pronounce the second. Then the children say the first half of the phrase, and the driver says the second.

When the poem is mastered, the players stand in a circle. One of them receives the ball, says part of the phrase and throws the ball to anyone else. He continues and passes the move to someone else.

If a player cannot continue or pronounces a phrase with an error, he puts a forfeit in the circle, and after the game he “buys it back” by reciting any poem.

Complication options: increasing the tempo, adding new lines.

Junior preschool age

“Jump to the flag!”

Target: teaching children to jump on two legs.

With the end of the words, the kids raise the flags up, wave them, put them down and go back. The next 5-6 children come out.

Rules : move towards the flag by jumping on two legs, you cannot run; when jumping, follow the direction, take your flag; The first one to raise the flag wins.

Benefits: 5-6 flags.

Complication: play the game in pairs, threes, teams.

Literature:

Junior preschool age

"Horses"

Target: teaching children to bounce

“Tsok! Clack! Clack! Clack!

I am a horse with a gray side.

I'm knocking my hooves.

If you want, I’ll give you a ride.”

I. Mikhailova

With the end of the words, the children walk around the playground and sit down on benches, stumps, and trees. After a short rest, the game is repeated.

Rules : while galloping, try to bring one leg closer to the other; coordinate the gallop steps with the rhythm of the song.

Benefits: horses on a stick.

Complication: “horse” jumps, can be performed in groups of 3-4 children

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Will not give it back!"

Target: teaching children to jump.

Rules : jump to connect your legs together in front of the object and jump again to place your legs apart; Only the one the teacher approaches jumps.

Benefits: stick, cone, snowball, leaf.

Complication: carrying objects with two legs (jumping)

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Not get your feet wet"

Target: teaching children to bounce

content: On the site they lay out a stream of sticks, pebbles, and cones. In a forest or meadow, you can use a narrow path (20-30 cm wide). Children stand up to the stream and, at the signal “jump”, jump over it, pushing off with both feet, disperse around the playground; at the signal “home” they jump over again. If all the children have completed the task at once, the teacher makes the stream wider (up to 30-40 cm), saying:

“There is a lot of water in the stream, it has become wide.” Reminds you to push off energetically.

Rules: push off with both feet at the same time, and land softly on both feet; whoever stumbles remains in the stream for 1-2 repetitions.

Benefits: sticks, pebbles, cones.

Complication: make another wide stream (40-50 cm) for those who completed the previous task.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Birds in Nests"

Target: learning to jump over an object (on two legs).

Rules: when given a signal, jump out on two legs; the hoop that touches remains in it until the next repetition of the game; After running, you can do any hoop.

Benefits: hoops

Complication: having run to the hoop, you need to stop and jump into it with a push of both legs; make bigger hoops, each with two chicks.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

Frogs.

Target: teach children standing long jump.

Content : A small square is drawn on the ground - a house. Around it are four cardboard (plywood) plates - leaves interspersed with four hummocks - a pond. 4-6 guys play. One is a frog, the rest are baby frogs. A frog teaches baby frogs to jump. She stands to the right of the pond, the frogs are to the left. Each frog stands in the house and, listening carefully to the commands, jumps, pushing off with both feet and landing on both feet. The frog clearly gives the command: “Bump, leaf, leaf, house, leaf, bump, bump!” One frog jumps, the rest watch to see if he does it correctly.

Rules: If the frog jumped high and did not mix up a single command, he learned to jump and stands next to the frog, and if he made a mistake, he returns to the frogs.

Complication: several “frogs” can participate simultaneously

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

“Who will collect the most ribbons?”

Target: teaching children to jump high from a standing position.

Rules : jump up on two legs; remove only one ribbon during a jump.

Benefits: rope, small ribbons.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

« Kick the ball"

Target: teaching children to jump high from a standing position.

Rules: jump with a push of two legs; hit the ball with both hands at the same time.

Benefits: rope, ball in the net.

Complication: raise the ball higher, hang two balls, divide the children into teams.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

"Jump - turn around!"

Target: teaching children to bounce

content: Children, freely positioned on the playground, jump in place to the count of “one, two, three”, and to the count of “four” they turn 45° to the right. Again they make three jumps in place, and on the fourth they turn to the right. Returning to the starting position, children perform jumps to the left side. Between repetitions, you need to take a short break - walk around the site.

Complication: try to turn 90°.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

"Not I'm afraid!"

Target: teaching children to jump.

Rules: As soon as the trap moves away from the player, he must spread his arms to the sides.

Complication: jump with your legs to the sides, you can hit someone who is standing with their legs apart.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Senior preschool age

"Horses"

Target: teaching children to bounce

content: There are “horses” standing in the “stable”, and grooms with reins are sitting on benches not far from them. The senior groom-teacher approaches a board suspended on a tree and strikes approximately 15-18 blows. During this time, the grooms quickly bring out the horses, harness them and line them up one after another. At the signal “let’s go” they gallop. At the signal “the horses got scared” they scatter in different directions. The grooms catch and take the horses to the stable. Children change roles, the game is repeated.

Senior preschool age

“Jump - sit down!”

Target: teach children to jump over a rope

content: The players stand in a column at a distance of one step from each other. Two drivers with a rope in their hands (length 1.5 m) are located to the right and left of the column. At a signal, children carry a rope in front of the column (at a height of 25-30 cm from the ground). The players in the column take turns jumping over the rope. Then, having passed the column, the drivers turn back, carrying the rope at a height of 50-60 cm. Children quickly squat down, taking a tuck position (clasp their knees with their hands, bring their heads closer to their knees) so that the rope does not touch them. When the game is repeated, the drivers change. The winners are those who managed to perform jumps and squats without touching the rope.

Target: strengthen children's ability to jump on two legs

content: Children stand in 4-5 lines. Opposite each link (at a distance of 4-5 m) there is a landmark - a tall cube, a stick. The first in the lines receive balls (rubber, volleyball, soft fabric). Holding them between their knees, they jump to the object, take the ball and, having run around the landmark, each return to their own link and pass the ball to the next one. When everyone comes running, the other 4-5 children jump.

Rules: jump without losing the ball; the loser must again grasp the ball with his feet and begin jumping from the place where the ball was lost.

Benefit: tall cube, stick, balls (rubber, volleyball, soft fabric).

Complication: jump with the ball to a landmark and back; play as a team - the one whose players managed to complete the distance faster wins.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Senior preschool age

"Be Nimble"

Target: teach children to long jump from a standing position, followed by rolling onto their entire foot.

Content: Children stand facing in a circle, with a bag of sand at each feet. The driver is in the center of the circle. At the teacher’s signal, children jump into the circle and back through the bags, pushing off with both feet. The driver tries to make fun of the children before they jump out of the circle. After 30-40 seconds, the teacher stops the game and counts the losers. They choose a new driver from those who were never touched by the previous driver.

: terrain orientation, development of memory, observation, interaction in pairs.

Required benefits: items that players will hide and find.

Game content: The participants of the game gather in a clearing and are divided into pairs. The leader hands the players, for example, objects with the first numbers: a flag, a pin, a ball, etc. After that, they, together with the judge, go into the forest at a distance of 200-300 meters. Everyone hides their item and returns to the leader, remembering the path using the landmarks. The judge ensures that the objects are hidden at approximately the same distance from the clearing and are visible no further than 2-3 meters away. The player who hid the item tells the player of his pair the location and route to it. On command, all second numbers go in search of objects. Whoever does it first and faster wins.

Then the first and second numbers change roles and the search for objects is carried out again. The winner is determined by the results of the game.

Rules: Taking notes is not permitted.

Complication: The first player tells his partner only half of the way.

Find the item

preparatory group

Purpose of the game: terrain orientation, development of memory, observation, ability to work with a map, dexterity.

Required benefits: map of the area, some object.

Game content: The leader of the game tells the children that an object (a flag or a pin) is hidden nearby in the forest and to find it, they need to study the map indicating the way to the object. It is hidden nearby in the bushes. The leader explains to the guys how to get to this place. You can study the map, but do not take it with you. Next, the player goes on a search. The one who brings the found item first wins. The leader must be in the area of ​​the hidden card and resolve all conflicts that arise during the game.

Complication: The card can be guarded by two guards who are two or three steps away from it. The player who manages to quietly creep closer to the guards within ten steps without being called out gets the right to look at the map. This is given 40 seconds, after which the guard hides the card again. If the guard notices someone approaching and calls out to him, the player is eliminated from the game.

Color route

For children 5 years old

Purpose of the game: terrain orientation, development of memory, observation, ability to work with a map.

Required benefits: objects or toys of four colors familiar to children, diagram cards, blank sheets, and felt-tip pens are placed.

Game content: The site is conventionally divided into 4 routes: for example, red, blue, yellow, green. Objects or toys familiar to children in the indicated four colors are placed along the routes as landmarks. On the schematic map, the routes are depicted with color signs corresponding to the placed landmarks, which at the same time serve as turn signals along the route.
Each team member (a team of about four children) is given a map with the upcoming route marked on it. Children must follow their route, remember landmarks, and then draw them with felt-tip pens on a general map. You can also cycle along the route.

Complication: Independent games like “Cossacks-Robbers”: one of the teams runs away, marking its direction with arrows, the other looks for it.

Animal hunting

For children 6 years old

Purpose of the game: terrain orientation, development of memory, observation skills, ability to work with route sheets.

Required benefits: pictures depicting various predatory animals, route sheets.

Game content: Pictures depicting various predatory animals are attached to small cardboards. The pictures are placed on the territory of the kindergarten, serving as route markers. The list of animals on a particular route is sketched by the teacher on a control card. As they progress along the route, children collect pictures of animals and give them to an adult to evaluate the completion of the task.

Complication:enter cards with pets, for example, animals. For confusion.

Night orienteering

Purpose of the game: terrain orientation, development of memory, observation skills

Number of players: even

Required benefits: stool, 2 blindfolds

A stool is placed at a distance of 10 meters from the start, and the first participants are blindfolded. At the signal, they must walk or run to the stool, walk around it and, returning to the team, pass the baton to the next participants, who are already standing blindfolded! And so does the whole team. While moving, the team can help its participants by shouting: “to the right,” “to the left,” “forward,” “backward.” And since all commands are shouting at the same time, the player must make out which calls apply specifically to him.

2nd junior group

"Stop near the toy"

Toys are placed on the playground at a distance of 2-3 meters. Children run into the loose, avoiding toys. As soon as the signal sounds, everyone must stop near the toy. A latecomer is told: “Sasha, hurry up, stand by the toy!” You can replace toys with snowballs.

Rule: Only one child can stop near one toy.

Note: encourage children to run between toys in different directions.

"Who is faster"

Children walk in a column. Everyone has a flag in their lowered hand, flags of three colors. The teacher raises 2 flags. The column stops, the children run to the teacher in accordance with the flag and stand on opposite sides. The teacher marks those who gathered faster. After this, the children return to the common column, which continues to move. The game repeats itself.

Rule: run to the teacher after the column has stopped.

Note: The teacher must stand in a place where all children can see.

"Pull the sled along the path"

The teacher makes two paths several meters long and divides the children into groups. Each group (two hold the sled by the rope, the third sits in the sled) stands near its path. At a signal, children pull the sled along the path, trying not to step on its boundaries.

Note: make sure that children sitting in the sled do not sleep stripped your feet.

"Bypassing the Cubes"

On the site, cubes are laid out (or sticks are stuck in) in a checkerboard pattern. Children with sleds stand in one line on one side of the playground. At a signal, they bend down and rest their hands on the front of the sled. At the signal “let’s go”, they carry the sled from one end of the site to the other, going around the cubes.

Note:

"Collect the toys"

Prepare several snowballs and place them on the site at a distance of 50 cm. Tall toys are placed between the clods: skittles, clubs. At a signal, children collect toys, trying to take them so as not to touch the snowball. The child who touched the lump moves aside.

Rule: When collecting toys, do not run, but walk.

Note: place children away from the place where toys are laid out.

"Sleigh Train"

Tie three pairs of sleds together to form a sled train. Each child stands so that the rope tying the sled passes between his legs. At the signal “let’s go” the train departs. Children, leaning forward, rest against the sled and push it. Kids find it interesting when the train passes through a tunnel or gate or avoids obstacles.

Note:

"Ride the doll"

Toys are arranged in a checkerboard pattern on the playground. Children with sleds stand at the line at the edge of the playground. Dolls are sitting on a sled. Children must walk around the site, pulling a sled behind them, avoiding obstacles.

Note: Remind children not only to look forward, but also to make sure that the sled does not touch the toys.

"Slip on your skis"

Children stand on skis along the playground facing the middle. The teacher stands in front of the children and shows how to bend one leg and slide forward on it. And then pull up the second leg after the push. Repeat with the other leg too.

Rule: give way to each other.

Note:

"Through snowballs in a circle"

6-8 snowballs are laid out in a circle at a distance of 70 cm from each other. There is a sign near one snowball, from here the child begins to jump over the snowballs. When the first child jumps over the third snowball, the next child starts moving from the pointer and tries to catch up with him.

Note: The jump is performed on two legs, feet together.

"Roll a Snowball"

Several paths 1 m wide and 1 m long are drawn on the site

4-5 m. The teacher rolls up several snowballs. The clods are placed at the beginning of the paths. Two children stand next to each one. At a signal, they begin to roll clods along their path, trying not to go beyond its limits.

Rule: roll clods only when given a signal.

Note: push away the clods with both hands together.

"Roll the ball under the sled"

Two pairs of sleds are placed one behind the other. The child must roll the ball under the sled so that it appears on the other side. At a signal, the child squats, lowers his hands with the ball between his knees and forcefully rolls the ball under the sled. After that he waits to see if it appearsball on the other side.

Rule: act in turn.

"Who will roll the most balls"

(carries some cubes)


Middle group.

“Don’t touch me!”

On the site, cubes are laid out (or sticks are stuck in) in a checkerboard pattern. Children with sleds stand in one line on one side of the playground. At a signal, they bend down and rest their hands on the front of the sled. At the signal “let’s go”, they carry the sled from one end of the site to the other, going around the cubes.

Note: Remind children to raise their heads and look forward when moving.

"Sleigh Train"

Tie three pairs of sleds together to form a sled train. Each child stands so that the rope tying the sled passes between his legs. At the signal “let’s go” the train departs. Children, leaning forward, rest against the sled and push it. Kids find it interesting when the train passes through a tunnel or gate or avoids obstacles.

Note: prompt the children to raise their heads and follow the movement all the time.

"Who will carry the most cubes"

A cord is pulled between the posts at a height of 60 cm. Several wooden balls lie on one side. The child rolls the ball and climbs along the cord to the other side, without touching the ground with his hands, rolls the ball to the pointer, leaves it there and returns. The next ball is also rolled under the cord. Balls can be replaced with snowballs.

An option with a sled is possible. Then the child transports the blocks on a sled.

"Stop near the snowball"

Snowballs are laid out on the site. There should be one less of them than children. Children are running around in all directions. At the signal, everyone must stop near the snowball. Each snowball should have only one child. The one who does not find a place for himself is eliminated from the game. The game is repeated until a winner is identified.

"Lying on a sled"

A line is marked on the site. Children with sleds stand at a distance of 1 m from her. At the signal “ready,” the children lean forward and rest their hands on the sled. At the signal “let’s go,” they take a few steps with a running start and lie down on the sled as they go. The teacher marks those who slipped the farthest over the line.

"Drive the sled by pushing it"

In front of each participant are two pairs of sleds in a chain. A doll sits on the front sled. At the signal “ready”, the children lean forward and rest their hands on the sled, which is second. At the signal “let’s go,” the children pull the sled, pushing the front ones at the same time. In this position, you need to carry the sled in the indicated direction. For example, from one side of the platform to the other without dropping the doll.

"Downhill"

When sledding down a hill, it is necessary to require children to complete some tasks.

1. When sliding down the slide, grab the toy lying on the side.

2. When driving down the hill, drive between the cubes that lie on the slope at a distance of 1 m.

"On the Ice Path"

Children stand at a distance of 4-5 m from the ice path. They run up and slide along an ice path between two snowballs (cubes), placed at a distance of 50-60 cm from one another. Anyone who does the bottom task very well is allowed to perform this exercise in pairs.

"Slip on your skis"

Children stand on skis along the playground facing the middle. The teacher stands in front of the children and shows how to bend one leg and slide forward on it. And then pull up the second leg after the push. Repeat with the other leg too.

Rule: give way to each other.

Note: tilt your torso forward when sliding.

"Who can fill the circle faster"

Two small circles are drawn in the snow - targets to hit. Snowballs are prepared for the children. Participants are divided into two groups. Each group stands near its own circle (the distance from it to each participant should be 1.5 m). At a signal, children begin to throw snowballs into the circle, trying to cover its entire area. The group that does it first wins.

"Hit someone"

A large snowball is placed on the table. Children stand in a semicircle, each holding snowballs. Children throw snowballs at a ball from a distance of 1.5 - 2 m.

Note: Children should be placed only on one side so that they do not fall into each other. The group should be small - 2-3 people.

"Hit the Hoop"

The hoop is suspended at a distance from the child's eyes. One child stands in front of the hoop and throws a snowball from a distance of 1.5 - 2 m, trying to make it fly through the hoop. You can complicate the task and hang not one, but two hoops at a distance of 0.5 m from each other.

Note: Children perform the task in turns, all throws are made on one side to avoid snowballs hitting each other.


Senior group

Tags with snowballs

What you need to play: snowballs

The game is played on a site 30 x 15 m. A small circle is drawn in its center - a place for the driver and his assistants. They choose a driver, the rest of the players scatter around the court. The driver's task is to throw prepared snowballs at the players who are running around the site. The made-up players become the driver’s assistants, stand in a circle and get the right to make the players outside the circle also. Thus, as the game progresses, the number of players running freely around the court gradually decreases. The game ends when there is only one undefeated player left. He is a winner and can become a driver when playing again.

Get to the town

What you need for the game: towns (small sticks) or an empty tin can

The players are divided into 2 teams, prepare snowballs and line up behind a common line. In front of each team, at a distance of 8 steps, they place a “town” buried vertically in the snow. The players of both teams simultaneously fire a volley of snowballs, each in its own “town”. The knocked down “town” is one step further than the throwing line. Then new salvos follow. The team that does not knock down its “town” makes a new attempt until the “town” is knocked down.

The team whose players are able to move their “town” further than the other in the agreed number of volleys wins. You cannot step over the throwing line.

Giant

What you need to play: rope or thick rope

A “giant” (snow woman) is sculpted from snow and a rope is passed through it. The players (equal in strength) stand opposite each other 2-3 m from the “giant” and take hold of the rope. At a signal, they begin to pull him, each in his own direction.

The winner is the player who manages to push the enemy towards the “giant”. You cannot let go of the rope before the “giant” is knocked down.

Snowball racing

Number of participants: from 2 people

What you need to play: flags

To start the game, each participant makes himself a snowball with a diameter of 50-60 cm. The leader takes the participants' clods and trims them to approximately the same size. Players with their snowballs line up at the start. The playing field 10-12 m long is limited by flags. Players at the signal The driver, rolling snowballs, gets to the flags, goes around them and returns to the finish-start.The player who comes running first wins, and after 3-4 races, the lumps are used to make a snow woman.

Not only accurately, but also strongly

Number of participants: from 2 people

What you need to play: a round target that can rotate on a pole, snowballs

A round target is attached to the pole, which can rotate around the pole. They drive the pole into the ground, move 5-7 steps away from it and draw a line for throwing. Players take turns standing on a line and throwing 10 snowballs at the target. Scoring is done as follows:

If the player hits the target, he receives 1 point;

If a player hits a target and the target turns sideways

Receives 2 points;

If the player hits the target and it turns back - 3 points;

If a player misses the target, he will not be awarded any points.

The participant with the maximum number of points wins.

True hand

Number of participants: from 2 people

What you need to play: sticks 1.5 m long

To play the game, a shaft 30-40 cm thick is laid out of snow (the height of the shaft is not important, in any case, 1 m is enough). The players, having retreated 5-7 steps from the shaft, take sticks and take turns throwing the stick into the shaft so as to break through the snow barrier. As soon as the players have practiced, a competition is held: who will break through the snow barrier, moving to the farthest distance. The winner is the participant who breaks through the snow bank from the greatest distance.

Two in the snow

Number of participants: 2 people

A circle with a diameter of 2 m is drawn in the snow. 2 opponents, with their hands behind their backs, enter the circle and, at the leader’s signal, try to push each other out of the circle. If a player steps outside the circle or removes his hands from behind his back, he loses. Painful holds should not be allowed in this game; the game host will referee. The player who does not leave the circle wins.

Sledding tag

Number of participants: from 6 people (even number)

What you need to play: 3 pairs of sleds

Several couples play. In each of them, one player carries another, sitting on a sled. One pair is the leading one. They strive to catch up with any other pair of players and knock one of them down. The player sitting on the sleigh salutes, but does so only by touching his hand. If a player in a pair is upset, the pair becomes the leader and the game continues.

The game is played within a limited area. You cannot immediately pick off the players of the pair that was leading; after each change of the driving pair, the “driver” and the riders change places.

Skiers on sleds

Number of participants: from 2 people

What you need for the game: flags, sleds

Sliding down the hill will be more interesting if the children are given the following task: to collect a larger number of flags (twigs) placed along the slope; drive through gates made from ski poles; at the end of the slope, turn and drive along the narrow path marked in the snow.

Who is faster

Number of participants: from 6 people

What you need for the game: sleds, flags

The start and finish lines are marked with flags on the playing field. Players are divided into teams of 3 people. The first numbers of each team stand in front of the sleigh on the starting line and take hold of the rope; the second sit on the sled, and the third stand behind to push. At the leader’s signal, the troikas carry the sled forward to the finish line to their flag, go around it and quickly change places: the first numbers stand back to push, the second take the rope, and the third sit on the sled, and immediately without a signal the troikas again drive the sled to the starting line. They go around the flag, change places again and go to the finish line. When the last child pushing the sled reaches the finish line, he takes the flag in his hands and raises it up. The first three to raise the flag wins.

Slalom sledding

Number of participants: from 2 people

What you need to play: sled

On the mountainside, large lumps of snow are laid out in a straight line at a distance of 6-8 steps from one another. Sitting on the sled and controlling it, the participant descends the mountain, skirting one lump of snow on the right and another on the left. The one who completes this task more accurately and quickly wins.

Pull-pull

Number of participants: 2 people

What you need to play: sled, rope

To play the game in the yard, find a low pole, a metal horizontal bar, etc. The rope is tightly tied to the pole so that each player has an end 5-6 m long. 2 sleds are tied to the rope and taken in opposite directions, all the way rope length. At the signal from the leader, 2 players sit in the sled, take the ends of the ropes in their hands and, pulling the rope towards them, quickly reach the pole. The one who touches the post with his hand faster wins.

Take the prize

Number of participants: from 2 people

What you need for the game: sleds, ski poles, ropes and prizes

There are 2 gates placed on the descent route: one on the mountainside, the other at the foot (the gate is made from 2 stuck ski poles and one cross pole). 2 prizes are suspended from a cross stick at different heights on thin threads. Driving under the gate, you need to win a prize. The one who was able to do this receives it as a reward.

Number of participants: from 2 people

On a flat area, the players line up on their skis and stick sticks into the snow. The leader steps back from the line 6-10 m and draws a line. At the signal, players run up to the mark, push off from it and slide by inertia until they come to a complete stop. The one who gets farthest wins.

Up the hill

Number of participants: from 2 people

What you need to play: skis, ski poles

2 teams compete. Skiers line up on one common line. At the leader’s signal, all participants run forward on skis, trying to climb the mountain as quickly as possible. Those lagging behind are allowed to help: extend sticks, raise those who have fallen, etc. This is important, since the team wins only if it is in full force on the mountain.

On one ski

Number of participants: from 6 people

What you need to play: skis, ski poles

The playing distance, 20 m long, is marked with start and finish lines. Players are divided into 2 teams, which line up in columns. Each player has 2 ski poles in his hands, and only 1 ski on his foot. At the judge’s signal, the first participants cross the ski distance on one leg, pushing off with poles. You cannot step on the snow with your foot free from the ski. As soon as the skier crosses the finish line, he raises his hand and the next member of his team begins the race. The team that finishes the relay first wins.

Skiers, take your seats

Number of participants: from 5 people

What you need to play: skis, ski poles

Players on skis with poles are placed at equal distances from each other in a large circle, the size of which depends on the number of participants. The driver stands outside the circle on skis without poles.

The players begin to move slowly in a circle at such a distance as not to interfere with each other. The driver drives up to any player and says: “Follow me!” - after which the invited skier sticks his poles into the snow and follows the driver away from the circle. So gradually the driver invites all the skiers, and they follow him in a column one at a time. The driver moves the column away from the circle on which the sticks stuck in the snow remain, and suddenly gives the command: “Everyone in their places!” On command, all skiers strive to quickly return to the circle and grab any stuck poles. The driver also takes a place near any sticks. The one left without sticks becomes the driver

Take possession of the stick

Number of participants: from 6 people

What you need to play: skis, ski poles

2 teams compete, 3-6 people each. The players of both teams are calculated in order and lined up in a common line. One team is located to the right of the leader, the other to the left. All participants stick their ski poles into the snow behind them. The leader takes one of the sticks and throws it forward like a spear. The stick, having flown 10-15 m, falls and sticks into the snow. At this time, the presenter calls any number, for example 2. Players of both teams who have this number quickly run on skis to the stick. Everyone strives to overtake their partner in order to be the first to grab the stick and lift it up. The one who succeeds gets 1 point for his team. The players return to their places, and the leader takes the stick again and throws it forward, calling a new number, etc. The team with the most points wins.

Lifesavers

Number of participants: from 6 people

What you need to play: skis, ski poles

The players choose a driver, who becomes a tag and must make a name for any player. The peculiarity of this game is that as soon as the driver begins to overtake someone, any player can help out a friend by running between them and the pursuer. And then the driver - the tag - is obliged to run after him, but his comrades can help him out in the same way. The player who is hit by the tag changes roles with him, and the game continues with the new driver.

You can download the material from

Card index of outdoor games and exercises

with elements of a sports game

"Football"

Explanatory note

Sports games and exercises are aimed, first of all, at strengthening health, improving the overall physical fitness of children, and satisfying their biological need for movement.

Playing football contributes to the development of dexterity, speed, coordination of movements, motor response, and spatial orientation. Ball games develop appropriate behavior skills in a team, foster friendly relationships based on cooperation and mutual assistance. They require endurance, determination, and courage.

Teaching the elements of football can begin in the senior group of kindergarten. To master the technique of handling the ball, exercises and outdoor games have been selected.

When compiling the card index, the following literature was used:

Moving target

Purpose: Pass the ball to each other with the toe or outside of the foot. Stopping a rolling ball with the sole of your foot

Rules of the game: Pass the ball with your feet to each other so that the driver cannot catch it.

Options:

All children stand in a circle, one (two) drivers in the center. Children pass the ball to each other with their feet. The driver tries to catch (stop) the ball with his feet from the players. Whoever caught (stopped) the ball becomes the driver.

All children are divided into several groups, each group stands in a circle, the driver is in the center. Children pass the ball to each other with their feet, trying to hit the driver. The one who gets caught becomes the driver, and the child who was the driver stands in a circle. The ball can only be hit at the feet of the driver.

Dribbling in pairs

Goal: Dribbling the ball in a straight line (10 m) alternately with the right and left foot.

Game rules: Players are asked to dribble the ball in a straight line with changes in direction and running speed.

Options:

Children are divided in twos. One of them has a ball. He dribbles the ball in a straight line with his foot, and runs alongside with the other, changing the pace of his run without the ball. The dribble player must keep up with his partner. After a few minutes, the children change roles.

Dribbling the ball along a curved line.

Between objects.

Along the corridor (2 meters wide and 10 meters long), gradually reducing its width.

Ball race

Goal: Freely dribble the ball in any way. Stopping the ball.

Rules of the game: Children move the ball with their feet without colliding with each other. Hands hidden behind back.

Options:

All children sit freely on the playground, each with a ball. After the signal, everyone dribbles the ball with their feet, trying not to collide with each other.

The same, but at the first signal the players dribble the ball at a fast pace, at the next signal at a slow pace.

The same, a third signal is added - stop the ball with the sole of your foot.

Playing football together

Purpose: Goalkeeper technique: receiving and hitting a rolling ball.

Game rules: Score a goal into the opponent's circle without running out of the circle.

Options:

Children become pairs. Each player draws a circle around himself with a diameter of 2-3 m. The players pass the ball to each other, hitting it to each other with either their right or left foot, trying to get the ball into the opponent’s circle. The child who scores the most balls into the opponent's circle wins.

Score it in the goal

Purpose: Goalkeeper technique: receiving and hitting a rolling ball.

Game rules: Score as many goals as possible against the opponent's goal

Options:

Several playing children (4 - 6) stand on a line marked 5 m from the goal - these are the attackers. Two children (3) are defenders, they are located between the line and the goal. The attackers take turns scoring three goals into the goal. The defenders try to catch the balls and return them back to the attackers. Then the children change roles. The child who scores the most goals into the goal wins.

Kick the ball from different positions and with any parts of the body.

Who has more balls

Goal: Bouncing the ball off the floor, sending it under the net.

Game rules: Hit as many balls as possible towards the enemy.

Options:

The children form two different teams. Each of them takes two balls and sits on their own half of the court. The site is divided by a net suspended at a level of 40 - 50 cm from the ground. After the teacher’s signal, the children try to kick the ball so that it rolls under the net and stops on the opposite side of the court. The team that has fewer balls after the second signal from the teacher wins, or the team that has four balls at the same time loses.

Kick the ball at the target painted on the wall.

Football player

Goal: practice kicking a stationary ball with your right and left foot from one, two, three steps, from a run.

Game rules: make an accurate shot at a stationary ball.

Options:

Children stand in a line or circle. A ball is placed in the center of the circle (or in front of the player). At the teacher’s signal, the child closes his eyes, makes a turn, walks towards the ball and tries to kick it.

From a place (from a run) at a stationary ball and hit an object.

Hitting the ball into the net and receiving it.

Score a goal

Goal: Knocking the ball into the opponent's field.

Game rules: It is prohibited to hit the ball between the boundary and center lines of the field.

Options:

Two teams participate in the game at the same time. A cord is pulled above the center line of the field (20 x 10 m) at a height of 70–80 cm. Boundary strips are drawn on both sides of the field, 2 mesh across the center line. Each team is located in its own half. Two balls are put into play. Players try to kick the ball so that it goes beyond the opponents' court, i.e., to score a goal. However, a goal is only counted if the ball crosses the end line of the field. The winner is the team that manages to score more goals within the agreed time.

You can put more than 4-5 balls into play at the same time.

Switching sides

Goal: Dribbling the ball in broken lines, pushing with one foot and alternately with the right and then with the left foot.

Game rules: Dribble the ball onto the opponent's field, hands behind your back. Only hit the opponent's ball if your ball is near your feet. You cannot pinch the ball with your feet.

Options:

Two teams of 7 to 10 players participate in the game at the same time. On a site 15 -20 m from each other, two parallel lines are marked. Each team sits behind its own line. All children have a ball. At the signal, players of both teams begin to dribble the balls (with their feet) towards the opponents' line. As soon as the ball crosses the line, the player picks it up and lifts it up. The team whose players can quickly move to the opposing side wins.

Everyone plays for themselves, dribbles the ball into the opponent’s field, while knocking out the opponent’s ball, without losing their own.

Football slalom

Goal: Dribble the ball around the posts.

Game rules: Dribbling the ball slalom between the flags.

Options:

A starting line is designated on the site, behind which teams of 6 to 8 players line up in columns. The first numbers of each team have a ball. In front of each, at a distance of 2.5 - 3 m from one another, 6 flags are installed. At the signal, the first numbers rush forward, circling the flags with a “snake”, and return back in the same way. On the start-finish line, the player stops the ball and passes it to the next participant, etc. The team that finishes the game faster wins.

Dribble the ball between the posts and score into the goal.

With two balls

Goal: Keep track of your ball and the opponent's ball.

Game rules: Hit your ball and the opponent’s ball so that the ball does not roll out of the designated corridor.

Options:

Couples take part in the game. They are located on opposite sides of a 4 m wide corridor at a distance of 5 - 6 m from each other. The corridor can be marked with tape or flags. Both players have the ball. At a signal, they simultaneously pass the ball to each other, and then hit the rolling ball to return it back again. If the balls collide or one of them goes beyond the corridor, the pair ends the competition. The winner is the pair that manages to complete the exercise without errors the longest.

One child kicks the ball, the other stops it with the same foot.

One child rolls the ball with his hands, the other stops it with his feet.

Swipe

Goal: Kicking a stationary ball.

Game rules: Make a hit so that the ball rolls as far as possible.

Options:

A kick line is marked on the court, and then a corridor 10 m wide. The players alternately make 3 kicks with their left and right feet, trying to send the ball as far as possible. A try is counted if the ball lands within the lineout. The child who sends the ball further than the others wins (the result of one attempt is taken).

Hitting the ball with the inside of the foot (“cheek”).

Hitting with the outside of the foot.

Hit the target

Goal: Hit the ball with a clear hit on the target.

Game rules: hit the ball and hit the target.

Options:

Children take turns, from a distance of 7–10 s, trying to get into a circle with a diameter of 1 m, marked on a wooden board or wall. Each person performs 3 kicks with the right and left foot on a stationary ball. The child who manages to make the most accurate hits wins.

The game can also be played as a team game. In this case, the winner is the team whose players scored more goals in total.

Penguins with a ball

Purpose: Game exercise: move the ball to the opposite side with a blow to the ball.

Options:

The game involves two teams that line up in columns behind the starting line. There are flags at 5–8 m from the children. At the signal, the first numbers of each team, holding the ball between their knees, rush to the flag (children waddle from foot to foot like penguins). Having reached the flag, they kick the ball across the court to the second numbers, and they themselves stand at the end of the column. The game ends when all the “penguins” have made runs and the ball is again at the first number in the column. If a child loses the ball while running, you need to pick it up and continue playing.

Roll the ball into the goal

Goal: Kick the ball into the goal.

Game rules: The game can be played by first giving the children the opportunity to practice kicking the ball at will. Children need to be reminded: the ball can be rolled on the ground with your foot, or you can hit it so that it jumps and flies high above the ground. In order for the ball to hit the goal, you need to hit it so that it rolls on the ground. Children can roll the ball with whichever foot is comfortable for them.

Options:

Children roll the ball with their feet in a straight line between two flags (cubes). The distance between children is 3 m, between flags - 1 m.

Ball under the bar

Game rules:

Options:

Ball under the bar

Goal: Roll the ball under the bar with your foot.

Game rules: You can start the game with two children. They roll balls to each other from a shorter distance. Then you can increase the distance and number of participants in the game. The teacher tells the children how to hit the ball so that it rolls on the ground.

Options:

On the playground, a bar is installed on racks at a height of 0.4-0.5 m (or a cord is pulled); at a distance of 3-6 m from it, on both sides, lines are drawn. Children (two or three) stand on a line opposite each other. The children standing on one side have balls. They kick them to the other side so that the ball rolls under the bar. Those standing on the other side of the bar stop the balls and kick them back.

Kick the ball over the bar. The children need to be prompted: in this case, the ball is kicked from below so that it flies upward, over the bar. The height of the bar above the ground should be increased gradually: first by 0.2-0.3 m, then by 0.4-0.5 m or more.

Junior preschool age

“Roll the ball into the goal!”

Target:

Rules: Take turns rolling the ball so it goes into the goal

Progress of the game: Children sit on chairs. A gate is made in the middle of the playground (the teacher places two chairs). Opposite the gate on each side at a distance of 1 - 1.5 m, draw a line. The teacher calls one of the children to one of these lines, stands opposite the child on the second line and rolls the ball through the goal. The child catches the ball, rolls it back to the teacher and sits down. Then the next child comes out. The game ends when all children have rolled the ball over the goal.

Benefits: Gates

Location: In the gym of the preschool educational institution

Complication: Children must roll the ball with one hand

Literature:

Junior preschool age

“Bring the ball!”

Target: Teach children to throw with one hand from behind the head

Rules: Catch up with the ball and throw it as far as possible

Progress of the game: Children sit on chairs placed on one side of the playground; a line is drawn at a distance of 2-3 steps. The teacher calls 5 - 7 children who stand on a line at a certain distance from one another. A teacher stands next to them with balls in the basket according to the number of children called.
To the words of the teacher: “One, two, three, run!” and throws all the balls from the basket forward. Children run after the balls, each catches up with a certain ball, catches it, approaches the teacher and puts the ball in the basket. Then the children sit down in their places. The next group of children comes on line. The game ends when all the children bring the balls to the teacher.

Benefits: Chairs according to the number of players, balls of small diameter

Location: In the gym of the preschool educational institution

Complication: Children should throw alternately with their right and left hands.

Literature: O.E. Gromova. Sports games for children. M. 2009.

Junior preschool age

"Pass the ball"

Target: Prepare children's muscles for such a basic movement as throwing from behind the head

Rules: Pass the ball in the indicated direction

Progress of the game: Children stand in a circle with their teacher. The teacher has a large colored ball in his hands, he raises it up and says: “Yana” (his name), turns his body to the right or left (by agreement) and, handing the ball to the child, says her name (for example, Andrey). The child who receives the ball raises it up, says his name - “Andrey”, and, passing the ball to his neighbor, says his name - “Seryozha”, etc. The game ends when the ball reaches the teacher again.

Benefits: Big colored ball

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, the ball is passed in a different direction.

Literature:

Junior preschool age

"Ball Chicken"

Target: Teach children horizontal throwing (rolling) with two hands Rules: Catch up with the ball and throw it as far as possible

Progress of the game:

Children sit on the carpet in a semicircle. The teacher stands at a distance of 1 - 2 m from the children and rolls the ball to each player in turn. Children catch the ball with both hands and roll the ball back to the teacher.

Benefits: Ball

Location: In a group, preschool gym

Literature: O.E. Gromova. Sports games for children. M. 2009.

Junior preschool age

"The small ball catches up with the big one"

Target: Prepare the muscles of children for such a basic movement as throwing with two hands from below

Rules: Pass the balls in the indicated direction with both hands between your legs

Progress of the game: Children stand in a circle. The teacher stands next to them and gives a large ball to the child who is standing on the right side. Children pass the ball around in a circle. When approximately the fifth child has the ball, the teacher gives the children a ball, but a small one. The children also pass it around. The game ends only when the teacher has both balls. The teacher marks the children who passed the ball correctly and quickly. When repeating the game, the teacher gives balls from the left side.

Benefits: One big ball and one small ball

Location: In the gym, preschool group

Complication: When the game is repeated, the balls are passed in a different direction

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

"Hit the object"

Target: Teach children to throw alternately with their right and left hands from behind their heads

Rules: Hit the target

Progress of the game:

Children sit along the room. A circle is drawn in the center of the room (1.5 - 2 m in diameter). Place a box (40 cm high) in the middle of the circle. Place two balls or two bags (filled with squeaks) in the box for each child. The teacher takes 4 - 5 children who approach the box, take two balls each and stand on the line of the circle at a distance of 1 m from the box and at a certain distance from one another.
At the “one” signal, the children all throw the balls together with their right hands into the box (target). At the signal “two” they throw the balls with their left hand. The game ends when the children throw two balls each.

Benefits:

Location: In the gym of the preschool educational institution Complication:

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

Target: Teach children to throw alternately with their right and left hands from behind their heads

Rules: Catch up with the ball and throw it as far as possible

Progress of the game:

Children sit on chairs at a distance of 1-2 m from this line. The teacher places two bags of the same color on the line in advance for each child (the weight of the bags is 100 - 200 g). Children who are called by the teacher (you can call 5-4 people), taking a bag in their hands, stand on a line at arm's length from one another. At the teacher’s signal, the children throw the bag forward with their right hand and the second with their left.
The teacher marks the children who threw further. Children pick up the bags and put them in their places. Other children throw bags after them. The game ends after all children have taken part in the game. Location: In the gym of the preschool educational institution Complication: Children should not just throw, but hit a large target

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

“Hit the hoop!”

Target: Teach children to throw alternately with their right and left hands from behind the head, developing accuracy

Rules: Hit a vertical target - a hoop

Progress of the game: Divide the children into columns and seat them at opposite ends along the room. Place two targets (vertical) in the middle of the room. Before each target, place two bags (weighing 150 g) on ​​the line. The distance from the target to the line is 1.5 - 2 m. Children from two columns come to the line, take the bags in their right hand and, at a certain signal from the teacher, “one”, throw the bags at the target. Then they take the bags in their left hand and, when the “one” signal is repeated, they throw the bags at the target with their left hand. Then the bags are collected and placed on the line, sitting in their places. The teacher notes which of the children hit the hoop. Then the rest of the children from both columns go to throw, etc. The game ends when all the children throw the balls at the target.

Benefits: Two bags of the same color, for each child, weighing 100 - 200 g

Location: In the gym of the preschool educational institution

Complication: Children must throw the bags with their eyes closed

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

“Who should I roll the ball to?”

Target: Teach children horizontal throwing (rolling) with two hands

Rules: Knock down rolled cubes with a ball

Progress of the game: Children are divided into four groups. Each group is given a specific color: red, green, blue, yellow. There is a line drawn in the middle of the court on which there are two balls for each child. At a distance of one meter from this line, a second, parallel line is drawn, on which the cubes stand (at a distance of 10 - 20 cm from one another). When a flag is raised by the teacher, for example, red, the children, for whom the teacher has assigned the color red, take the balls in their right hand and stand in front of their cubes. At the teacher's signal "one" the children roll the balls in the direction of the cubes, at the signal "two" they roll with their left hand. The teacher marks the children who hit the cube. Children collect the balls and place them on the line, then sit down in their seats. When a flag of a different color, for example green, is raised, children whose color is green come out and the game continues. The game ends when all groups of children have rolled the balls to the cubes. The teacher marks the group of children who had more hits and knocked down cubes.

Benefits: Ball, cubes

Location: In the gym of the preschool educational institution

Complication: A competitive moment between teams will be introduced for a while

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

"Two Balls"

Target: Prepare the muscles of children for such a basic movement as throwing with both hands from behind the head

Rules: Pass the balls in the indicated direction with both hands above your head

Progress of the game: Children stand in a circle at arm's length from one another. The teacher gives two balls to the children standing next to each other. On the “one” command, children begin to pass the balls over the top, one on their right side, and the other on their left. When the balls meet the children who are standing next to each other, these children go to the middle of the circle, throw the ball at the target, catch up with it, with the ball they approach the children who are standing nearby in the circle and give them the ball, and they themselves stand in their places. Game continues. The teacher marks the children whose ball never fell when passed to another.

Benefits: Two balls of the same size

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, the balls are passed in a different direction.

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

"Disc Throwing"

Target: Teach children the technique of throwing into the distance with a turn, developing accuracy

Progress of the game: Place the children in a line in front of the line. Place several cardboard disks on the line in front of each child. At the signal "one!" Children throw discs with their right hand as far and as quickly as possible. At the signal "two!" children throw discs with their left hand. The teacher marks the children who completed the task better.

Benefits: Several cardboard disks

Location: In the gym of the preschool educational institution

Complication: When repeating, children must throw the disc to knock down the toy

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Roll the hoop to the flag”

Target: Teach children horizontal throwing (rolling) alternately with their right and left hands

Rules: Roll the hoop to the flags without ever dropping it.

Progress of the game: Children are divided into 3 - 4 columns. There is a hoop on the line opposite each column. The first of the columns go out onto the line, take the hoops and stand in the starting position: the hoop and left foot are placed on the line, the fingers of the left hand lightly support the hoop, the stick is a pusher in the right hand. At the teacher’s signal “one!” children roll hoops towards flags that are installed on the opposite line (at a distance of 15 - 20 steps). The one whose hoop never falls on the way to the flag wins. The game ends when all the children roll the hoops to the flags.

Benefits: Hoops, orientation flags

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, a competitive moment is introduced between the teams for a while, hands are changed

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Get into the hole!”

Target:

Rules: Get into a hole with a chestnut

Progress of the game: The children are divided into 2 groups. A child comes out of each column and stands on a line. There are 5 holes made in front of the child (15 cm in diameter, the distance between them is 0.5 m). The pits are located in one row and numbered in a certain order. The child stands at a distance of 0.5 m from the first hole. The teacher says the number of the hole, for example 2, and two children throw a chestnut into the named hole - first with their right hand, and then with their left. Then the next pair comes out and throws chestnuts into another hole, for example 4, etc.
The game ends when one of the columns scores a certain number of points, for example 10. At the end of the game, mark the column in which the children scored the most points.

Benefits: Chestnut fruit, shoulder blade

Location: At the preschool site

Complication:

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Hit the ball!”

Target: Development of the eye, marksmanship, accuracy with the throwing and right hand

Rules: Get into a hole with a chestnut

Progress of the game:

Children sit on one side of the playground. In the middle of the court there is a table, along the edges of which there are large balls. Children in pairs go out to the line (at a distance of 1 m from the table), where small balls lie opposite large ones that lie on the table. At the teacher’s signal: “Get ready!” children raise the balls to the signal “one!” throw them at large balls, trying to knock them off the table. The child who hits the ball with his right and left hand wins.

Benefits: Large and small balls according to the number of children playing

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, a competitive moment is introduced for a while between the participants

Literature: O.E. Gromova. Sports games for children. M. 2009.


Changing positions

Target: memory development.

Number of players: 6—25

Rules and main content: A driver and coordinator are selected from among the participants. The rest of the players disperse around the room and take some poses. The driver tries to remember the location and poses of all the players for several minutes. After this, the driver turns his back to the other players, and they make several changes in their positions. The coordinator's job is to keep track of how many changes have been made (the total number of changes must be agreed upon before the start of the game) and remember these changes. After the players' movements are completed, the driver turns around to face the players and tries to name all the changes.

To change positions, you can use the movement of players around the hall and changes in their poses.

Complication options: The difficulty of the game can be varied by changing the number of players from 5 to 20 and the number of changes from 3 to 10.

New purpose of the item

Target: memory development

Number of players: any

Required benefits: any items

Main content: The guys are sitting in a circle. The presenter launches some object (an old iron, an umbrella, a pot, a bag, a newspaper). Everyone comes up with a new purpose for this item. For example, an iron can be used as a weight or a tool for cracking coconuts. The winner is the one who comes up with the most incredible uses for this item.

An object can “walk” in a circle while new purposes are invented for it.

Complication options: in accordance with the new purpose, come up with a new name.

Simulation of actions

Target: memory development

Main content: Cooking soup. Show: You wash and dry your hands before preparing food. Pour water into the pan. Light the gas stove burner and place the pan on the burner. Peel and cut the vegetables, pour them into the pan, add salt, stir the soup with a spoon, and scoop the soup with a ladle.

Show how to carefully carry a cup filled with hot water. Imagine and show: you lift a hot frying pan and pass a hot potato around.

Complication options: make mistakes in sequence; come up with more complex topics to imitate.

Let's invent

Target:memory development

Number of players: any

Required benefits: a set of objects of different shapes (sticks, ball, ring, boxes, cylinder) and cards depicting different objects of a certain shape - mirror, pencil, egg, apple.

IMPORTANT! the images in the pictures should be similar to the objects. For example: a pencil, a fishing rod, a needle, a knife - similar in shape to a stick; vase, glass, thimble - a hollow cylinder.

Main content: children (or a child) sit in front of the table, each with a set of objects. An adult sits opposite him, he has cards with pictures. An adult shows cards one at a time and asks:

Who has an object similar to this pencil?

The child with the stick answers:

And receives a card with a picture of a pencil.

Complication options: Children have cards with pictures, and adults have different objects.

Children from 5 years old can play this game independently and without pictures, imagining what this or that object might look like.

Movement

Target: memory development

Number of players: two

Main content: Two players draw a zigzag line for themselves on the floor or ground. One player draws a line for two meters, the other continues this line for another two meters. They can study it for a few minutes to remember it better. And after that they must walk along it from end to end backwards. One moves along the line, and the other counts how many times he goes beyond the line. Then they change roles.

Rules of the game: don't go over the line.

Complication options: walk the same distance against time.

Chain of actions

Target: development memory, an exercise in sequence of actions.

Main content: The child is offered a chain of actions that must be performed sequentially. For example: “Go to the closet, take a book to read, put it in the middle of the table.” If he gets confused, he puts down a forfeit.

Rules of the game: maintain consistency.

Complication options: performing actions with eyes closed.

Who where

Target: memory development

Number of players: ten or more people

Main content: The players stand or sit in a circle, the driver is in the center. He carefully examines the circle, trying to remember who is standing where. Then he closes his eyes and turns around his axis three times. During this time, two of the players standing next to one change places.

The driver’s task is to point out those who are out of place. If he is wrong, he remains the driver; if he guesses correctly, the specified player takes his place.

Rules of the game: do not prompt the driver.

Complication options: more than two players change.

Repeat

Target: memory development

Number of players: any

Main content: Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.

The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn.

A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Rules of the game: do not repeat yourself when showing your action.

Complication options: When the whole team has finished showing, the game can go on for the second round.

Echo

Target: memory development, exercise in sequence of actions.

Number of players: seven or more people

Required benefits: ball

Main content: Players memorize a simple, funny poem. Mastery is checked: the driver reads the first half of each phrase, the players pronounce the second. Then the children say the first half of the phrase, and the driver says the second.

When the poem is mastered, the players stand in a circle. One of them receives the ball, says part of the phrase and throws the ball to anyone else. He continues and passes the move to someone else.

If a player cannot continue or pronounces a phrase with an error, he puts a forfeit in the circle, and after the game he “buys it back” by reciting any poem.

Complication options: increasing the tempo, adding new lines.

Junior preschool age

“Jump to the flag!”

Target: teaching children to jump on two legs.

With the end of the words, the kids raise the flags up, wave them, put them down and go back. The next 5-6 children come out.

Rules : move towards the flag by jumping on two legs, you cannot run; when jumping, follow the direction, take your flag; The first one to raise the flag wins.

Benefits: 5-6 flags.

Complication: play the game in pairs, threes, teams.

Literature:

Junior preschool age

"Horses"

Target: teaching children to bounce

“Tsok! Clack! Clack! Clack!

I am a horse with a gray side.

I'm knocking my hooves.

If you want, I’ll give you a ride.”

I. Mikhailova

With the end of the words, the children walk around the playground and sit down on benches, stumps, and trees. After a short rest, the game is repeated.

Rules : while galloping, try to bring one leg closer to the other; coordinate the gallop steps with the rhythm of the song.

Benefits: horses on a stick.

Complication: “horse” jumps, can be performed in groups of 3-4 children

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Will not give it back!"

Target: teaching children to jump.

Rules : jump to connect your legs together in front of the object and jump again to place your legs apart; Only the one the teacher approaches jumps.

Benefits: stick, cone, snowball, leaf.

Complication: carrying objects with two legs (jumping)

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Not get your feet wet"

Target: teaching children to bounce

content: On the site they lay out a stream of sticks, pebbles, and cones. In a forest or meadow, you can use a narrow path (20-30 cm wide). Children stand up to the stream and, at the signal “jump”, jump over it, pushing off with both feet, disperse around the playground; at the signal “home” they jump over again. If all the children have completed the task at once, the teacher makes the stream wider (up to 30-40 cm), saying:

“There is a lot of water in the stream, it has become wide.” Reminds you to push off energetically.

Rules: push off with both feet at the same time, and land softly on both feet; whoever stumbles remains in the stream for 1-2 repetitions.

Benefits: sticks, pebbles, cones.

Complication: make another wide stream (40-50 cm) for those who completed the previous task.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Birds in Nests"

Target: learning to jump over an object (on two legs).

Rules: when given a signal, jump out on two legs; the hoop that touches remains in it until the next repetition of the game; After running, you can do any hoop.

Benefits: hoops

Complication: having run to the hoop, you need to stop and jump into it with a push of both legs; make bigger hoops, each with two chicks.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

Frogs.

Target: teach children standing long jump.

Content : A small square is drawn on the ground - a house. Around it are four cardboard (plywood) plates - leaves interspersed with four hummocks - a pond. 4-6 guys play. One is a frog, the rest are baby frogs. A frog teaches baby frogs to jump. She stands to the right of the pond, the frogs are to the left. Each frog stands in the house and, listening carefully to the commands, jumps, pushing off with both feet and landing on both feet. The frog clearly gives the command: “Bump, leaf, leaf, house, leaf, bump, bump!” One frog jumps, the rest watch to see if he does it correctly.

Rules: If the frog jumped high and did not mix up a single command, he learned to jump and stands next to the frog, and if he made a mistake, he returns to the frogs.

Complication: several “frogs” can participate simultaneously

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

“Who will collect the most ribbons?”

Target: teaching children to jump high from a standing position.

Rules : jump up on two legs; remove only one ribbon during a jump.

Benefits: rope, small ribbons.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

« Kick the ball"

Target: teaching children to jump high from a standing position.

Rules: jump with a push of two legs; hit the ball with both hands at the same time.

Benefits: rope, ball in the net.

Complication: raise the ball higher, hang two balls, divide the children into teams.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

"Jump - turn around!"

Target: teaching children to bounce

content: Children, freely positioned on the playground, jump in place to the count of “one, two, three”, and to the count of “four” they turn 45° to the right. Again they make three jumps in place, and on the fourth they turn to the right. Returning to the starting position, children perform jumps to the left side. Between repetitions, you need to take a short break - walk around the site.

Complication: try to turn 90°.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

"Not I'm afraid!"

Target: teaching children to jump.

Rules: As soon as the trap moves away from the player, he must spread his arms to the sides.

Complication: jump with your legs to the sides, you can hit someone who is standing with their legs apart.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Senior preschool age

"Horses"

Target: teaching children to bounce

content: There are “horses” standing in the “stable”, and grooms with reins are sitting on benches not far from them. The senior groom-teacher approaches a board suspended on a tree and strikes approximately 15-18 blows. During this time, the grooms quickly bring out the horses, harness them and line them up one after another. At the signal “let’s go” they gallop. At the signal “the horses got scared” they scatter in different directions. The grooms catch and take the horses to the stable. Children change roles, the game is repeated.

Senior preschool age

“Jump - sit down!”

Target: teach children to jump over a rope

content: The players stand in a column at a distance of one step from each other. Two drivers with a rope in their hands (length 1.5 m) are located to the right and left of the column. At a signal, children carry a rope in front of the column (at a height of 25-30 cm from the ground). The players in the column take turns jumping over the rope. Then, having passed the column, the drivers turn back, carrying the rope at a height of 50-60 cm. Children quickly squat down, taking a tuck position (clasp their knees with their hands, bring their heads closer to their knees) so that the rope does not touch them. When the game is repeated, the drivers change. The winners are those who managed to perform jumps and squats without touching the rope.

Target: strengthen children's ability to jump on two legs

content: Children stand in 4-5 lines. Opposite each link (at a distance of 4-5 m) there is a landmark - a tall cube, a stick. The first in the lines receive balls (rubber, volleyball, soft fabric). Holding them between their knees, they jump to the object, take the ball and, having run around the landmark, each return to their own link and pass the ball to the next one. When everyone comes running, the other 4-5 children jump.

Rules: jump without losing the ball; the loser must again grasp the ball with his feet and begin jumping from the place where the ball was lost.

Benefit: tall cube, stick, balls (rubber, volleyball, soft fabric).

Complication: jump with the ball to a landmark and back; play as a team - the one whose players managed to complete the distance faster wins.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Senior preschool age

"Be Nimble"

Target: teach children to long jump from a standing position, followed by rolling onto their entire foot.

Content: Children stand facing in a circle, with a bag of sand at each feet. The driver is in the center of the circle. At the teacher’s signal, children jump into the circle and back through the bags, pushing off with both feet. The driver tries to make fun of the children before they jump out of the circle. After 30-40 seconds, the teacher stops the game and counts the losers. They choose a new driver from those who were never touched by the previous driver.

: terrain orientation, development of memory, observation, interaction in pairs.

Required benefits: items that players will hide and find.

Game content: The participants of the game gather in a clearing and are divided into pairs. The leader hands the players, for example, objects with the first numbers: a flag, a pin, a ball, etc. After that, they, together with the judge, go into the forest at a distance of 200-300 meters. Everyone hides their item and returns to the leader, remembering the path using the landmarks. The judge ensures that the objects are hidden at approximately the same distance from the clearing and are visible no further than 2-3 meters away. The player who hid the item tells the player of his pair the location and route to it. On command, all second numbers go in search of objects. Whoever does it first and faster wins.

Then the first and second numbers change roles and the search for objects is carried out again. The winner is determined by the results of the game.

Rules: Taking notes is not permitted.

Complication: The first player tells his partner only half of the way.

Find the item

preparatory group

Purpose of the game: terrain orientation, development of memory, observation, ability to work with a map, dexterity.

Required benefits: map of the area, some object.

Game content: The leader of the game tells the children that an object (a flag or a pin) is hidden nearby in the forest and to find it, they need to study the map indicating the way to the object. It is hidden nearby in the bushes. The leader explains to the guys how to get to this place. You can study the map, but do not take it with you. Next, the player goes on a search. The one who brings the found item first wins. The leader must be in the area of ​​the hidden card and resolve all conflicts that arise during the game.

Complication: The card can be guarded by two guards who are two or three steps away from it. The player who manages to quietly creep closer to the guards within ten steps without being called out gets the right to look at the map. This is given 40 seconds, after which the guard hides the card again. If the guard notices someone approaching and calls out to him, the player is eliminated from the game.

Color route

For children 5 years old

Purpose of the game: terrain orientation, development of memory, observation, ability to work with a map.

Required benefits: objects or toys of four colors familiar to children, diagram cards, blank sheets, and felt-tip pens are placed.

Game content: The site is conventionally divided into 4 routes: for example, red, blue, yellow, green. Objects or toys familiar to children in the indicated four colors are placed along the routes as landmarks. On the schematic map, the routes are depicted with color signs corresponding to the placed landmarks, which at the same time serve as turn signals along the route.
Each team member (a team of about four children) is given a map with the upcoming route marked on it. Children must follow their route, remember landmarks, and then draw them with felt-tip pens on a general map. You can also cycle along the route.

Complication: Independent games like “Cossacks-Robbers”: one of the teams runs away, marking its direction with arrows, the other looks for it.

Animal hunting

For children 6 years old

Purpose of the game: terrain orientation, development of memory, observation skills, ability to work with route sheets.

Required benefits: pictures depicting various predatory animals, route sheets.

Game content: Pictures depicting various predatory animals are attached to small cardboards. The pictures are placed on the territory of the kindergarten, serving as route markers. The list of animals on a particular route is sketched by the teacher on a control card. As they progress along the route, children collect pictures of animals and give them to an adult to evaluate the completion of the task.

Complication:enter cards with pets, for example, animals. For confusion.

Night orienteering

Purpose of the game: terrain orientation, development of memory, observation skills

Number of players: even

Required benefits: stool, 2 blindfolds

A stool is placed at a distance of 10 meters from the start, and the first participants are blindfolded. At the signal, they must walk or run to the stool, walk around it and, returning to the team, pass the baton to the next participants, who are already standing blindfolded! And so does the whole team. While moving, the team can help its participants by shouting: “to the right,” “to the left,” “forward,” “backward.” And since all commands are shouting at the same time, the player must make out which calls apply specifically to him.

Tatyana Efremova

Games and exercises with snow

"Accurate pass".

The players are divided into pairs. Every child has a stick,

one child in a pair holds a puck. Children stand at a distance of 2–2.5 m from each other and throw the puck with their sticks in smooth, gentle movements so that it lands exactly on their partner’s stick.

Children make snowballs, line up and place snowballs near

legs, standing near the starting line. Exercise: throwing snowballs at a distance. Several colored objects are placed as guides (pins or cubes, at a distance of 10–12 m from children.

"Slide along the path".

Children are distributed in threes, approach the conditional line

and hold hands. After a short run, two continue running through the snow (compacted, and the third (standing in the middle) glides along the ice path, standing on two or one leg. The players take turns changing places.

"The Snow Queen".

From among the players, the driver is chosen - the Snow Queen. Children scatter all over the playground, and the Snow Queen tries to touch them. The one she touches turns into a piece of ice and must remain in place. When the game is repeated, another driver is selected.

Children disperse around the playground and make 5-6 snowballs. Per-

This group stands on the starting line (indicated by a cord, placing snowballs at their feet.

To the teacher's team, the players throw snowballs to the cubes (or pins standing at a distance of 3–4 m, the second line is 5–6 m, the third is 8–10 m. The winner is determined.

"Merry Sparrows".

Children stand in a circle (or a semicircle, if the group is small; in front of each child there is one snowball at their feet. In the center, the driver is a cat. Sparrow children jump into the circle through the snowball and back from the circle. Cat tries"pimp" them before they jump back. After 2–2.5 seconds, the game stops and the number of losers is counted. The game is repeated with another driver.

"On the Ice Path".

Children are divided into two groups. First group exercising

in sliding. After running on compacted snow, you need to slide on icy

path, sit down in the middle, then continue sliding. Childcare insurance is required. The second group at this time is sledding each other. At the teacher’s signal, the children change tasks.

"In places".

The sleds are placed in a circle or in two lines, one opposite the other. Children

sit on a sled in pairs (if the group is small, then one at a time). At the teacher’s signal, the children get up and run around the entire playground, spinning in different directions. On signal "In places!" all players must quickly take their places on the sled (if possible, without getting confused and sitting down in your place). The game is repeated 2-3 times.

"Train".

Sledding each other in circles. After one full circle the children

change places (pairs should be formed from children of approximately equal physical capabilities).

"Snowflakes".

Children form a circle. Walking in a circle; at the teacher's signal "Wind!" Snowflake children quicken their pace and start running at a moderate pace. On signal “The wind has died down!” gradually slow down and stop.

"Don't get caught".

A circle is made of snowballs. Children stand in a circle, two in the center

driving. The guys jump on two legs in and out of the circle as the drivers approach, and they are trying"to freeze" playing. When several guys are caught, the game stops and other drivers are selected from among those who have never been caught.


Exercises on well-packed snow

1 "Spring". I. p. – feet parallel, slightly apart, hands on the waist, torso

slightly tilted forward. Squats with arms extended forward.

2 "Heron". I. p. – legs parallel, hands on the waist. Raise your leg bent at the knee,

hands to the side. Alternately lift the right and left legs, then pause and repeat.

3 "Skater". I. p. – legs parallel, slightly apart, hands behind the back. Perform a half squat, pause for 5-10 seconds and straighten up (4–5 times).

4 "Tumblers". I. p. – legs slightly apart, hands on the waist. Tilt your torso

right and left, bending your knees slightly (3-4 times each way).

5 "Chanterelles". I. p. - skater's pose. Walking, simulating skating, pro-

moving forward at a distance of 3–5 m (3–4 times).

When children have mastered these well enough exercises on compacted snow, repeat

rip exercises on the ice rink.

Publications on the topic:

Card index of finger games and exercises for preschool children Goal: development of fine motor skills, coordination of finger movements. Toys “Ball” All fingers of both hands are “in a pinch” and touch.

Card file of outdoor and sports games and exercises while walking ACTIVE AND SPORTS GAMES AND EXERCISES ON WALKS Physical education of a child is the basis for everything else. Without proper application.

Card index of outdoor games for preschool children Card index of outdoor games for preschool children according to the program “From birth to school” edited by N. E. Veraksa, T. S. Komarova.

Card index of outdoor games for preschool children. Goals and methodology Introduction For many kindergarten teachers, the main problem is how to keep their children occupied. After all, preschool children are literally swarming with their own.

Card index of outdoor games for preschool children to consolidate some mathematical concepts The formation of children's health and the full development of their body is one of the main problems in modern society. During preschool childhood.