Game library of work. Children's playgrounds in Samara: the organizer's experience

  • 26.04.2024

"Ship"

All participants are given paper boats, and each one takes turns talking about himself as a boat (“My boat’s name is Ksyusha, he likes to read books about travel...”)

"Star Rain"

Each of the guys receives a paper star. They must write their name on it. After this, the presenter goes around everyone with a box in his hands. Everyone throws a star into the box and says their name out loud. After all the stars have been collected, the guys take turns pulling them out of the box. Having taken out the star, the player reads the name written on it and gives it to the owner.

"Flying Names"

All participants stand in a circle. The presenter says his name and throws the ball to one of the guys. The one who caught the ball must say his name and throw the ball to another player. An important condition is that players who have already had the ball are prohibited from throwing the ball.

2nd version of this game (for remembering names)

The leader says his name and then says the name of another person and throws the ball to that person. The one who caught the ball must say his name, the name of the other player and throw the ball to the person whose name he said. And so on until every player has the ball. The condition remains the same - players who have already had the ball are prohibited from throwing the ball.

"East market"

Each participant is given 4 (if there are many children, you can make fewer) small pieces of paper. On all four pieces of paper, children write their name (if the names are repeated, then you can add something, a surname). After this, all the leaves are put into something (a cap, a box) and mixed. Then each participant again receives 4 pieces of paper, with the names of other children. The goal is to find all your leaves. They choose for themselves how the children will “get” their leaves. This could be an exchange, a gift, etc.

"Switch places"

All players sit in a circle on chairs (there are no free chairs). The leader stands in the center of the circle, he pronounces a certain characteristic, the players who attribute it to themselves must change places. If the leader is the first to occupy an empty chair, then the player left without a chair becomes the leader. Example characteristics: who loves to dance; who plays the guitar; who loves ice cream; who can swim, etc.

Team building/bonding games

"Rhythmic"

The group stands in a circle. The leader sets the movement (step right – step left) and a certain pace. Participants, one by one and one at a time, must pick up the pace and repeat the leader’s movement so that there is no failure. As soon as the team goes astray, everything starts all over again. Complication options: 1. Do it in complete silence; 2. Add one more movement.

"Minefield (BIP)"

A field of 20–30 cells is laid out on the ground, some of them contain “mines”. Only the presenter knows where the “mines” are. Task: get the whole team through this “minefield”. There is only one correct path on this field. You can move across the field only one cell at a time, right, left, forward, diagonally to the right, diagonally to the left. If a step is taken incorrectly, the “Beep” command sounds. In this case, the participant must return and stand at the end of the line. And now the next participant tries to complete the task.

The exercise is performed in silence (without talking), and all participants, except those standing on the field, are not allowed to cross the starting line.

"Collective account"

Participants stand in a circle with their heads down and, naturally, without looking at each other. The presenter calls the number. The group's task is to name the numbers in order until the required number is reached. In this case, three conditions must be met:

Firstly, no one knows who will start counting and who will name the next number (it is forbidden to agree with each other verbally or non-verbally);

Secondly, the same participant cannot name two numbers in a row;

Thirdly, if the required number is called out loud by two or more players, the presenter demands to start again from one.

"Ice floe"

To play, you need a rug or a blanket, or a sheet of newspaper - depending on the size of the squad. All players must fit on the “ice floe” so that no one steps past. After everyone has successfully fit, the ice floe is reduced by a quarter. The main task is to fit everyone again and not “drop” anyone.

"KVN"

The presenter says: “You are the KVN team. Your task is to introduce yourself to the audience, spending as little time as possible. At the same time, each of you must throw the ball - say your name - catch the ball. The time will be common for the whole team.”

The group tries to complete the task, the leader times the time, reports the result, offers to conduct another round, and gives enough time to discuss the methodology. If the group does not come to a decision for a long time, the leader gives another introduction:

"I saw one team complete this task in one second."

The group must come to the following decision: everyone stands closely in a circle, puts their palms together, tosses the ball, simultaneously says their names, and catches the ball.

Games to identify the leader

"Shapes"

Participants stand in a circle. A rope is stretched inside the circle, which everyone holds on to with their hands. The presenter explains what needs to be done with closed eyes, without opening your hands, to build: a square, an equilateral triangle, a star. Only oral conversations are allowed.

"Family Photography"

The presenter invites the participants to imagine that they are all a big family, and everyone needs to take a photo together for the family album. You must select a "photographer". He must arrange the entire “family” for photography. The first to be chosen from the family is the “grandfather”; he, too, can participate in the arrangement of “family” members. No more instructions are given to the participants; they must decide for themselves who should be who and where to stand. After assigning roles and arranging the “family members,” the “photographer” counts to three. On the count of three! Everyone shouts “cheese” in unison and very loudly and clap their hands at the same time.

"Karabas"

The participants of the game sit in a circle (possibly on chairs, or squatting) and carefully follow the movement of the leader’s hand. The presenter says the word “KARABAS” and simultaneously shows any number of fingers. The number of fingers shown is the number of participants who must rise from their seats.

"The gypsies were driving"

The presenter invites the participants to build a “gypsy cart”, consisting of a “cart”, “three horses”, “cart walls”, “roof”, “wheels”, “cab driver”, “passengers”, “a foal on a leash”. Time to prepare the task is 3 – 5 minutes.

"Do it once!"

The presenter asks the participants to stand behind their chairs and gives the command:
“At the command “Do it once!” you must raise your chairs to a height of one meter from the floor. Attention, your task is to lower the chairs at the same time.” As a rule, the first of the participants to command: “Do two” (“three-four” or “lowered”) is the organizing leader. If the chairs are lowered chaotically and disorganized, without a command, the leader must again command: “Do it once!”

Games with the hall

Outdoor games/outdoor games

Minute games

"There is Contact"

One of the players thinks of a word and says what letter it begins with. Everyone else must guess the word. For example, the presenter says that the word begins with the letter "l". In order for the presenter to open the second letter, it is necessary to select a word starting with the letter “l” and give it a short description. For example, one of the players says: “It is in the sky at night.” Whoever guessed it says “contact” and together with the player who gave the description, count to 5 and name the word. If the words turn out to be different, then the players continue to select words starting with the letter “l”. If the words match, then the presenter calls the next letter, for example, the letter “a” and then the syllable “la” is formed. Now they begin to select words for this syllable, characterize them, count to 10, etc. The presenter can also guess the words that the participants characterize. If he guesses right, then he will have to choose new words. In this game, it is important for the leader that his word cannot be guessed for as long as possible.

"To oneself - to a neighbor"

Participants get into the game. One is driving and is in a circle. Participants in the circle hold their left hand with their palm up, their right hand – connecting all their fingers, as if to add salt, they hold it with the tips of their fingers down, this is where the coin is located. The coin is passed in a circle by the right hand of one participant to the left hand of another participant, who stands to the right of the first. All participants in the circle repeat the movement of passing the coin, regardless of whether they have it or not. Each participant with his right hand first touches his left hand with the word “himself”, and then touches his neighbor’s left hand, imitating the transfer of a coin with the word “neighbor”. Everyone pronounces the words in unison: “to oneself - to a neighbor” and at the same time repeats movements imitating the transfer of a coin. The participant in the circle closes his eyes and turns around his axis so as not to see where the coin is, and when it is already passed around the circle, he needs to “catch” the coin and the one who has it stands in the circle in the place of the leader.

"There was a dog walking"

Participants stand in a circle, stretch out their arms, while keeping their palms vertical, placing their right palm on the left palm of the neighbor on the right. All players take turns pronouncing one word from the counting rhyme, and for each word they make a move - clap the left hand of the neighbor on the left. The words are as follows: “The dog walked along the piano and pressed a note” - the name of any note (do, re, mi, fa, salt, la, si). The person who gets to name the “note” calls any note out loud and makes a clap. Then everyone calls out the notes one by one, clapping each time. The task of the player on whom the selected note “falls” is to quickly remove his hand - thereby dodging the clap.

"Bang Bang"

All players stand in a circle. There must be at least 6-7 players. First, the presenter calls the name of any player. The person named must sit down. And his neighbors to the right and left begin a duel. Its principle is very simple. You need to extend your hand in the form of a pistol towards the enemy and say: “Bang-bang.” The one who does this a little later than his opponent or instead of “Bang-Bang” says, for example, “Ptyzh” (which happens very often) loses. If the person whose name was called does not sit down on time, then he is eliminated, because he finds himself between two shooters. The loser leaves the circle. The winner of the match calls someone's name and everything is repeated. You cannot name your neighbors. The winners are the two remaining in the circle.

"The Fly and the Beaver"

All participants stand in a circle. The host tells the players that there is a fly flying in the room. To help her fly, you need to clap your hands in turn. Whoever slams later or earlier will hurt her and she will not be able to fly. The presenter shows in which direction it flew, the guys must clap their hands very quickly. After that, he says that there is also a beaver in the room, which really needs to run around in a circle. And to help him, you need to jump very high. The presenter shows where the beaver squeezed, and the guys begin to jump in turns. After this, the presenter says that the fly and the beaver decided to run at the same time and launches them in different directions, the guys must not get confused.

Interview with Elena Sokolova, an attentive mother of two children, the owner of the online store “Veselye Derevyashki” and the leader of children’s playrooms in Samara. The questions were asked by the authors of the Game Gallery, Irina Samoshkina and Andrey Vasilenko.

How did you come up with the idea of ​​holding play libraries?

It was a long process, not spontaneous. I noticed more and more parents who said about 5-6 year old children that they were already adults, that modern children now only need a computer and nothing else. This was the most depressing and haunting thought. I was simply sure that if children were interested in something in the real world, and not in the virtual one, then they would be much more interested here and that they would not rush to the computer. The main thing is GAME. Moreover, for younger schoolchildren, it is the game itself and the gameplay in which children live a different life that is also important. I myself really like to play with my children (I have two of them - 5 and 2.5 years old). Thus, the idea of ​​toy libraries for children of different ages, with different games - mobile, board, role-playing, etc., began to crystallize.

In Moscow, there are game libraries dedicated to board games, this is done by board game stores: in order to get acquainted with the game, you need to play it, the salesperson behind the counter won’t tell you that much about the game. Do you have a toy library that introduces you to different toys? Or something else?

First of all, the toy library is an opportunity to show children and their parents all the diversity of the gaming world. Most people who come to game libraries have absolutely no idea that there are such interesting and entertaining games. Moreover, we hold game libraries not only with those games and toys that we sell ourselves - i.e. We are not at all interested in advertising a specific product. Nevertheless, we are glad that children play, learn something new, and parents understand that the child has not grown up YET and is ready to play and play, the main thing is to find games that are appropriate for the child’s age.

What problems do game libraries solve, and why are they needed?

The main goal of the idea is to convince and show parents that their children want to play in the real world. Take children away from the computer. Then the idea came up to play both toys from our store’s assortment and other games. At play libraries, children sometimes reveal their most unpredictable side. In board games, children play as a team against a team, or one on one - they learn to interact with each other, to solve problems not with force, but with their brains. And sometimes children play so hard that parents cannot take the child home 😉

Who comes to the game rooms? At what age do children participate in play libraries? Are there any age restrictions?

Children from one and a half to 15 years old come and a separate category is adults. The game libraries are divided by age: 1.5-3 years, 3-5 years, 5-7 years, 7-10 years, 10-15 years. Sometimes 5-year-olds come to play with 10-year-olds, we don’t interfere. But it’s still better to play for children of approximately the same age; we think about the games in advance and select them for the specific age stated in the announcement. In addition to children's playrooms, we also host playrooms for adults - with board games. The evenings turn out to be incredibly interesting and fun. There are also tournaments for some games with winners, awards and valuable prizes, which is very important for children.

How were the first game libraries, what obstacles did you encounter along the way?

One of the obstacles is NOT a clear organization of the people. Sometimes too many people came and the games library turned out to be chaotic due to not having enough space for everyone. And sometimes not many people came, and then it could be a bit boring. It is important to introduce mandatory pre-registration.

What are the differences between playrooms and a developing children's club or Montessori environment?

Children's clubs set themselves the goal of teaching a child something and showing parents the RESULT of learning. At play libraries, we don’t teach a child anything until he learns something himself. Complete freedom of action!

What changed, what did you have to give up?

At first, the game libraries were free, but then, due to the same desire to organize the process itself more clearly, we introduced a fee. Then people began to take the event more seriously.

How often are game libraries held now, would you like to hold them more often/less often? Why?

About once a week, sometimes once every 2 weeks. I would like to do it more often, of course.

How exactly are playrooms held, what do children do, is there a clearly established plan?

Children play games at play libraries 😉 There is a rough plan, the process is calm and self-governing. With children, sometimes it is completely impossible to predict what they will like to play today. Children are offered various freely available games that are appropriate for their age, and the children themselves wander off in different directions. Sometimes everyone sits and puts together puzzles, sometimes they compete in dexterity in outdoor games, sometimes they build a city from a huge number of cubes, sometimes one person builds a railway with complex junctions, while others build a city around it, with board games everyone is involved in the process and focused on winning.

Are there many children playing at the same time?

Based on practice, we do not invite more than 10-12 people. If it’s more, it turns out noisy and fussy. Although it all depends on the size of the room, the larger the room, the more families you can invite.

And the largest gaming library you had in terms of the number of participants – how many people? And the smallest?

The most fertile audience is children from 1.6 to 3 years old. For now, they all stay at home with their mothers and these mothers are relatively free during the day. That's why there are always the most of them. Once there were about 20 kids and, accordingly, the same number of mothers;)) Nothing - everyone was distributed according to their interests in one large room. The smallest toy library - once there was one girl, with her we built different figures from the Matador construction set - she was absolutely delighted! And one weekday evening, no one came at all (there was heavy rain plus a big accident on the central highway of the city - the whole city was literally stuck in a traffic jam), we sat down with the administration of the children's club (there were 4 of us) to play our favorite game " Dixit” – we played for 2 hours and went home happy 😉

Who runs the game library, what should the leader of the game library be like, what are his main qualities?

I always run our gaming library myself; I haven’t delegated this process to anyone else yet. I repeat that I myself really like to play, so if something interesting happens, then I’m all in the game, too, along with the children. In general, the presenter should be well aware of the games offered, where they can be bought, how to play them, etc. In addition, the presenter must be a kind and open person 😉

What rules apply at the game library, how and who monitors their compliance?

There are practically no rules. Unless the children harm themselves physically. Their mothers also play with the kids in the hall. The presenter monitors the general game process, directs children to certain games, introduces children to toys, and explains the rules of specific games. If there are prizes, then you need to make sure that someone doesn’t feel offended later that they didn’t give him anything - something small, but pleasant, should be given to all participants of the game library.

What should a room for a playroom be like, what is important to pay attention to when choosing a room?

For children under 3 years old, it is definitely necessary for the room to have a carpeted floor; they constantly crawl on their knees. For playrooms with board games, you need tables: low for kids and regular for older children and adults. If children are engaged in building with blocks or railroad tracks, then you need to check the stability of the cubes on the carpet so that there is no “bubbling” of the carpet anywhere. The cubes must be stable, for example, our children play with construction sets from our Russian manufacturer, the Krasnokamsk Wooden Toy Factory. These cubes are wonderful, time-tested - they do not slide over each other, they stand very well on any edge, they are stable, which is good for large buildings. If there is no carpeting, then you must immediately warn participants to bring replacement shoes with them.

Have you held playrooms outdoors? Which?

Yes, we had game libraries at the Valery Grushin art song festival, at the “Night at the Museum” event for children and many other venues. Children also enjoy playing with the games offered to them, more, of course, outdoor games. But sometimes everyone sat on the mats and enthusiastically assembled wooden puzzles from the assortment of our store 😉

How do the relationships between children develop during play?

Mostly positive. Only small children under 3-4 years old can start screaming at each other over one toy. But overall everything will be settled. After playing board games, children even take their acquaintance beyond the toy library.

What “sharp corners” arise when running games?

The children haven’t played enough, we have to wait and gradually prepare them for the end of the game. If the leader of the toy library has his own children, then it is advisable not to bring them to his toy library; it is better to come with them to the toy library, where there will be another presenter, and not their parent.

How do the game library deal with those who are tired of playing quietly and want to move around?

Let them move! Difficulties arise with babies, some begin to cry, then you can’t think of anything except leaving with your mother - but this happens very, very rarely...

Does it happen that children, having played a game, do not want to part with it and are ready to take it with them? What do you do in such cases?

We explain to them that other children will also want to play with it. We distract the child, try to switch his attention to something else. But if the case is really severe, then we rent the game until the next game library.

Are there children who don’t want to play at the playground? Do you involve them in the game, how?

They happen, but rarely. If you can’t get people interested, you can try organizing competitions with prizes. If he doesn’t want to anyway, then let him do what he wants. Basically, after 3-5 minutes of solitude, the child himself gets involved in some kind of game.

What games and toys do you choose for playrooms? What thematic playrooms have you held?

Lots of different games. We mainly choose something that is not hackneyed or familiar. Thematic - on a military theme with games of equipment and soldiers; fun board games, challenging logical board games, wooden toys for kids, wooden board games with a wooden railroad and other materials for those who like to create with cubes, construction with the Matador construction set, Memory game tournament, etc. During school holidays, we try to reach schoolchildren during the daytime hours.

Are there any advantages and disadvantages of game libraries on a given topic compared to a free game library?

A free toy library is not bad either 😉 At first we had those - we just played with the assortment of our store. But, as I see the situation as a whole, thematic game libraries immerse the child much deeper into the world of the game. For example, at a free toy library, one child built a building out of cubes, another child built something, a third could break everything and start building his own. And on the thematic side, they are all united by one goal - to build one big city and then run trains, cars, put little people in houses, etc. in it.

How often do new themes for game libraries appear?

When I have some new idea or when I discover something new and interesting for myself, this usually happens often. Sometimes I see my son at home playing some kind of game, and I understand how interesting it would be to play the same thing with his peers.

Does it happen that someone or something suggests a new topic to you? Or is it all by herself?

Sometimes after the toy library we give a questionnaire with questions about the toy library or discuss the results in a circle. Sometimes the situation itself tells you what to do at the next event. Mothers of children sometimes express their wishes. For example, there was a proposal to turn on music sometimes during games, or there were wishes to hold a toy library with wooden puzzles for children 6-8 years old, recently they suggested holding a charity toy library - the proceeds from it will go to the treatment of two sick twin brothers. Often people asked to bring some game from our store’s assortment to the game library - to look at it and touch it. Now we always have this offer - you can order any game from the store at the game library and play it there.

What toys are most popular among children?

Wooden construction sets - blocks, wooden railway, puzzles, and much more. We can absolutely say that children aged about 7 years old simply love to build roads and cities from construction blocks. Of the board games, I would especially like to highlight absolutely everyone’s favorite games without exception: Lotto “Teach-ka”, “Kiki-Riki (Chicken Coop)”, “Cephalopods”, “Rush Hour” and many, many more very interesting things, but it’s better to just come and play once.

What theme do you like most?

I really love playgrounds for children 5-10 years old, they are the funniest and most spontaneous. Moreover, children both 5 and 10 years old love to play with excitement. They like outdoor playgrounds in the summer, when they can run around and do puzzles. I love it when we organize board game tournaments between adults and children, for example, the Memory game. You can watch the children continuously at these moments - how much joy they have when they win! Moreover, it is absolutely certain, according to our game statistics, that children remember cards better in Memory.

Who do children come to the playroom with most often - mom, dad?

With my mother, and during school holidays - with my grandmothers...

Moms and dads play differently, are there any differences? What about grandmothers?

If dads play, then they play for real, without “brakes.” And with all children at once, and not just with your child. And if grandmothers come, then for some reason they are more shy than playful. But there are (rarely) such grandmothers - a treasure trove of ideas, finds, rhymes, ditties... then we have fun together 😉

Do parents play with their children, how do they play, what toys do parents like best?

They play, but are often shy. There are those who enjoy playing, but they are few. In the Memory Game tournament, parents played against children, and when the parents won, they rejoiced like children!

What do parents do if they don’t play with their child?

They drink tea, talk about their own things, watch the children play.

You said that there are game libraries for adults - have you ever held one yourself? Tell us a little more about them, please.

Conducted. But the majority of people who come to such game libraries are not new people from the street, but acquaintances or acquaintances of acquaintances. That is, those people who have not only heard about board games, but have already played and become involved in this tempting process. Although now the ice seems to have broken, and people are starting to come to game libraries with interest after seeing our announcement online. Let's hope that we will stir up adults too.

Do you have regular customers who go to all the game libraries? What are they?

Of course I have! These are mostly people who welcome conscious parenthood, treat their children carefully and wisely, with sparkles in their eyes, and are optimists in life.

Is there a community for game library participants in Samara, a VKontakte group, on Facebook? Are there many participants there?

Our group is in contact

Larisa Sosnovskikh

Play therapy for children.

Game is the most favorite and leading activity of a child, from early years to school age. Through play, a child develops motor functions and cognitive abilities. The game represents the main opportunity to interact with the environment, as a result of which it performs the function of socialization. The gameplay helps the child acquire skills that will be useful to him in later life.

Play therapy is used:

In case of psychological trauma associated with parental divorce;

To correct aggressive and anxious behavior;

For the prevention of various fears in children.

When stuttering.

Why do we need a game? “The game is a school of voluntary behavior” (D. Elkonin). Try to force the child to stand still - he will not stand for two minutes. But if this action is included in the gameplay, the goal will be successfully achieved. Game therapy for preschoolers provides emotional release, promotes the development of group behavior, and the establishment of contact between children and their parents. The child’s active position in the game is important.

Recently, representatives of the intellectual and gaming club “My Constructor” visited our preschool institution. "My Constructor" is a unique playground with many original construction sets. The toy library is aimed at children aged 1 to 14 years, as well as their parents. There were both classics and the latest developments from foreign and domestic companies. There were two areas: in the music room there were tables with construction sets and in the gym there were 3 areas on the floor. Children were able to try out each construction set, creating any shapes they wanted from it, showing creativity and ingenuity. The variety of parts made it possible to build different forms of structures. The children really enjoyed the process! Joyful and satisfied guys exchanged their impressions during the walk!

I wish you pleasant viewing!

Thank you for your attention!

Publications on the topic:

"Game library in the family circle." Consultation for parents Every parent watches the development of their child with interest and really wants him to pronounce sounds correctly and speak in full.

Consultation for parents “Child and computer. Home toy library" Goal: to introduce educational computer games that promote speech development, HMF, and temporary standards for safe use.

Blitz tournament “Home Game Library” for parents of the preparatory group Municipal preschool educational institution "Kindergarten No. 110 of general developmental type" Blitz tournament "Home toy library".

Toy library for teachers of the preschool educational institution “Experts of Professions” Goal: To continue to form teachers’ ideas about effective forms of work to familiarize adults with labor. Objectives: Improve.

Lisyeva O. V. Toy library “Kuzovok” is a type of motor activity that ensures the health of speech-language pathology children is a priority area.

Summary of an open lesson for parents in the senior group “Igroteka Pochemuchki” Summary of an open lesson for parents in the senior group of compensatory orientation for children with STD on the topic “Pochemuchki Toy Library.” Target:.

Consultation for parents “Developing speech while playing” (home toy library) The content of the joint activity of a child and an adult during their communication is very important. An adult performs extremely well in communicating with a child.

The goal of this project is to become a link for those who are interested in board games and those who are just starting to get acquainted with this hobby.

Game libraries of the project “Play with us!” - these are events where you can play various board games completely free of charge.

The nearest game libraries will take place on May 18 and 19, 2019. Uz find details .

This project is dedicated to everyone who:

  • loves board games or wants to learn more about them;
  • appreciates live communication;
  • prefers to spend time not only having fun, but also usefully;
  • wants to find new friends and like-minded people.

What is special about the “Play with us” toy libraries?

  • Game libraries feature only the best board games: current classic games from all over the world and new items that have recently appeared in Russia.
  • Here you will be helped to choose games according to your taste and mood, as well as understand their rules.
  • Most places will offer you a discount on the purchase of your favorite board games.

Where and how often do such gaming events take place?

Typically, gaming events take place on weekends approximately once a month. With each new event, the “Play with us” project becomes more and more popular. Already, more than 30 largest cities in Russia and neighboring countries have joined us.

See the addresses of the nearest playrooms and the exact opening times.

How to participate in the game library?

All project events are absolutely free and do not require prior registration. Just find your city's game library in the list, come and play with us!

Where can I find out the latest news about game libraries?

Follow us here on the official project page!

Photos from already held playgrounds